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CASK.Z5
(
.txt
)
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Wrap
Z-code for Z-machine
|
1997-09-17
|
59KB
|
360 lines
Resident data ends at 29b4, program starts at 29b4, file ends at e620
Starting analysis pass at address 29b4
End of analysis pass, low address = 29b4, high address = d664
[Start of text]
S001: "CASK"
S002: "
My first stab at Interactive Fiction
Copyright (c) 1997 by Harry M. Hardjono.
"
S003: "970127"
S004: "6/4"
S005: "a"
S006: "---"
S007: "the"
S008: "The "
S009: "the "
S010: "a "
S011: "The "
S012: "the "
S013: "an "
S014: "The "
S015: "the "
S016: "some "
S017: "The "
S018: "the "
S019: "some "
S020: "N = next subject"
S021: "P = previous"
S022: " Q = resume game"
S023: "Q = previous menu"
S024: "RETURN = read subject"
S025: "Score: "
S026: "Moves: "
S027: "Time: "
S028: "You can't go that way."
S029: "your former self"
S030: "yourself"
S031: "Darkness"
S032: "those things"
S033: "that"
S034: " or "
S035: "nothing"
S036: " is"
S037: " are"
S038: "is "
S039: "are "
S040: " and "
S041: "whom "
S042: "which "
S043: "You are standing in the middle of a bare room. There is a steel door to
the west and another room to the east. There is a switch on the wall."
S044: "The ceiling is much too high!"
S045: "You kiss the sweet ground, satisfied?"
S046: "A short coil of wire is hanging pathetically from the ceiling.
Presumably a lamp is missing."
S047: "an"
S048: "The wooden chair is very old and fragile. You wonder if it can hold your
weight."
S049: "The steel door is hinged on one side (duh!)."
S050: "The switch goes on and off."
S051: "The room has faint wine odor. Although not quite bare, it still has
relatively few noteworthy. A machine is stuck in the corner and a big wooden
drum is at the end of the room. Judging by the dust, this room hasn't been used
in a long, long time."
S052: "It is a rusty saw."
S053: "The drum cover is really a thick and heavy cylinder. You can't really
tell much about it other than it fits into the wooden drum nicely, and you
wouldn't want to be under it when it comes crashing down."
S054: "There is a big hole on the bottom of the drum."
S055: "The wooden drum is spacious enough to fit a person inside. You can climb
up over the drum if it weren't so darned tall."
S056: "an"
S057: "The machine has a big button on it, and some illegible writings on the
side, and a panel on the bottom."
S058: "an"
S059: "The inside of the drum is really smaller than you expect."
S060: "You claw upwards, to no avail!"
S061: "small bundle made of cloth."
S062: "A dead rat. Disgusting!"
S063: "golden key"
S064: "It is a small golden key."
S065: "You are standing in the middle of nice-looking small garden"
S066: "an angry looking elephant."
S067: "an"
S068: "read"
S069: "send message"
S070: "apply 'ofclass' for"
S071: "recreate"
S072: "destroy"
S073: "copy"
S074: "copy"
S075: "<unknown attribute>"
S076: "<unknown attribute>"
S077: "<unknown attribute>"
S078: "<unknown attribute>"
S079: "<unknown attribute>"
S080: "<unknown attribute>"
S081: "<unknown attribute>"
S082: "<unknown attribute>"
S083: "<unknown attribute>"
S084: "<unknown attribute>"
S085: "<unknown attribute>"
S086: "<unknown attribute>"
S087: "<unknown attribute>"
S088: "<unknown attribute>"
S089: "<unknown attribute>"
S090: "<unknown attribute>"
S091: "<unknown attribute>"
S092: "<unknown attribute>"
S093: "<unknown attribute>"
S094: "<unknown attribute>"
S095: "<unknown attribute>"
S096: "<unknown attribute>"
S097: "<unknown attribute>"
S098: "<unknown attribute>"
S099: "<unknown attribute>"
S100: "<unknown attribute>"
S101: "<unknown attribute>"
S102: "<unknown attribute>"
S103: "<unknown attribute>"
S104: "<unknown attribute>"
S105: "<unknown attribute>"
S106: "<unknown attribute>"
S107: "<unknown attribute>"
S108: "<unknown attribute>"
S109: "<unknown attribute>"
S110: "<unknown attribute>"
S111: "<unknown attribute>"
S112: "<unknown attribute>"
S113: "<unknown attribute>"
S114: "<unknown attribute>"
S115: "<unknown attribute>"
S116: "<unknown attribute>"
S117: "<unknown attribute>"
S118: "<unknown attribute>"
S119: "<unknown attribute>"
S120: "<unknown attribute>"
S121: "<unknown attribute>"
S122: "<unknown attribute>"
S123: "name"
S124: "create"
S125: "recreate"
S126: "destroy"
S127: "remaining"
S128: "copy"
S129: "call"
S130: "print"
S131: "print_to_array"
S132: "animate"
S133: "absent"
S134: "clothing"
S135: "concealed"
S136: "container"
S137: "door"
S138: "edible"
S139: "enterable"
S140: "general"
S141: "light"
S142: "lockable"
S143: "locked"
S144: "moved"
S145: "on"
S146: "open"
S147: "openable"
S148: "proper"
S149: "scenery"
S150: "scored"
S151: "static"
S152: "supporter"
S153: "switchable"
S154: "talkable"
S155: "transparent"
S156: "visited"
S157: "workflag"
S158: "worn"
S159: "male"
S160: "female"
S161: "neuter"
S162: "pluralname"
S163: "before"
S164: "after"
S165: "life"
S166: "n_to"
S167: "s_to"
S168: "e_to"
S169: "w_to"
S170: "ne_to"
S171: "se_to"
S172: "nw_to"
S173: "sw_to"
S174: "u_to"
S175: "d_to"
S176: "in_to"
S177: "out_to"
S178: "door_to"
S179: "with_key"
S180: "door_dir"
S181: "invent"
S182: "plural"
S183: "add_to_scope"
S184: "list_together"
S185: "react_before"
S186: "react_after"
S187: "grammar"
S188: "orders"
S189: "initial"
S190: "when_open"
S191: "when_closed"
S192: "when_on"
S193: "when_off"
S194: "description"
S195: "describe"
S196: "article"
S197: "cant_go"
S198: "found_in"
S199: "time_left"
S200: "number"
S201: "time_out"
S202: "daemon"
S203: "each_turn"
S204: "capacity"
S205: "short_name"
S206: "short_name_indef"
S207: "parse_name"
S208: "articles"
S209: "play"
S210: "Pronouns"
S211: "Quit"
S212: "Restart"
S213: "Restore"
S214: "Save"
S215: "Verify"
S216: "ScriptOn"
S217: "ScriptOff"
S218: "NotifyOn"
S219: "NotifyOff"
S220: "Places"
S221: "Objects"
S222: "Score"
S223: "FullScore"
S224: "Inv"
S225: "Take"
S226: "Drop"
S227: "Remove"
S228: "PutOn"
S229: "Insert"
S230: "Transfer"
S231: "EmptyT"
S232: "Give"
S233: "Show"
S234: "Enter"
S235: "GetOff"
S236: "Exit"
S237: "VagueGo"
S238: "Go"
S239: "LMode1"
S240: "LMode2"
S241: "LMode3"
S242: "Look"
S243: "Examine"
S244: "LookUnder"
S245: "Search"
S246: "Unlock"
S247: "Lock"
S248: "SwitchOn"
S249: "SwitchOff"
S250: "Open"
S251: "Close"
S252: "Disrobe"
S253: "Wear"
S254: "Eat"
S255: "Yes"
S256: "No"
S257: "Burn"
S258: "Pray"
S259: "Wake"
S260: "WakeOther"
S261: "Kiss"
S262: "Think"
S263: "Smell"
S264: "Listen"
S265: "Taste"
S266: "Touch"
S267: "Dig"
S268: "Cut"
S269: "Jump"
S270: "JumpOver"
S271: "Tie"
S272: "Drink"
S273: "Fill"
S274: "Sorry"
S275: "Strong"
S276: "Mild"
S277: "Attack"
S278: "Swim"
S279: "Swing"
S280: "Blow"
S281: "Rub"
S282: "Set"
S283: "SetTo"
S284: "WaveHands"
S285: "Wave"
S286: "Pull"
S287: "Push"
S288: "Turn"
S289: "PushDir"
S290: "Squeeze"
S291: "ThrowAt"
S292: "Tell"
S293: "Answer"
S294: "Ask"
S295: "Buy"
S296: "Sing"
S297: "Climb"
S298: "Wait"
S299: "Sleep"
S300: "Consult"
S301: "parse_input"
S302: "AskFor"
S303: "GiveR"
S304: "ShowR"
S305: "begin_action"
S306: "end_turn_sequence"
S307: "Version"
S308: "TraceOn"
S309: "TraceLevel"
S310: "TraceOff"
S311: "ActionsOn"
S312: "ActionsOff"
S313: "RoutinesOn"
S314: "RoutinesOff"
S315: "TimersOn"
S316: "TimersOff"
S317: "CommandsOn"
S318: "CommandsOff"
S319: "CommandsRead"
S320: "Predictable"
S321: "XPurloin"
S322: "XAbstract"
S323: "XTree"
S324: "Goto"
S325: "Gonear"
S326: "Scope"
S327: "Showverb"
S328: "Showobj"
S329: "Empty"
S330: "InvTall"
S331: "InvWide"
S332: "GoIn"
S333: "destry"
[End of text]
[End of file]